Anatomy of a Livestream Event: Introduction

Every year, my friend and I put on a 24-hour livestream event to raise money for the Cancer Research Institute. It’s always an excellent time, and we’ve had so much luck getting attention from the gaming community. We play SoulsBorne games (Dark Souls, Demon’s Souls, Bloodborne), so there’s a nice built-in audience there with fans of that series. We’ve also had the good fortune to get in touch with some big names in the SoulsBorne community and have them on as guests! Running this event has been very humbling, and I’m constantly in awe of the SoulsBorne community.

What gets sent to our viewers is a fairly simple-looking stream—some voices, some sound effects, a nice layout—but they don’t get to see all the complexity that goes on behind the scenes. As the “technical producer” (a fancy title I gave myself), I can assure you that there tends to be a tremendous amount of effort that goes into serving you with a consistent-looking and -sounding stream. Unfortunately, I am also a bit of a crazy person who can’t leave well enough alone. I can’t help up the ante each year with new tech!

I want to take an opportunity to walk you through all of the unreasonably complicated things I’ve put together for this year’s stream (which is happening this Saturday-Sunday, 2PM EST to 2PM EST!!). I’m still a bit too busy to hash together one big article, but this topic is varied enough that it seems appropriate to break it up into multiple articles 🙂

Over the next couple weeks, keep an eye open for my “livestream tech deep dives”. If you’re a streamer yourself, you may find some useful info! If you like to watch streams, maybe the perspective will be interesting on its own. As always, I encourage you to share comments and questions below, or contact me via the number of links on my about page!

See ya soon,
Andrew

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